VR game “Beat Saber” has been a great success. When people are immersed in virtual reality devices, what new business opportunities can we discover?
VR game “Beat Saber” sold 50,000 copies in the first week, and revenue was about 1 million US dollars.
In the first week of its launch, the VR game “Beat Saber” sold 50,000 copies on Steam and Oculus with revenues of up to $1 million. This is a landmark success for an independent studio that is still in the preemptive version and has only three members.
The Beat Saber developer Hyperbolic Magnetism confirmed on Twitter that the game has sold 50,000 copies and is not far from 100,000 copies. It is reported that the game is priced at 20 US dollars, bringing developers about 1 million US dollars in revenue.
Considering that the game was independently developed by Hyperbolic Magnetism Studios, plus the niche position of VR, and the fact that the game has not yet been launched on PSVR, “Beat Saber” can be said to be a great success for independent developers. And it should be noted that the game is currently only on the line for two weeks.
The VR game <OASIS> in the movie <Ready Player One> may take several decades to emerge. But now there are more and more interesting and high-quality VR games like “Beat Saber”, more and more high quality virtual reality devices. These high-quality games and virtual reality devices are constantly promoting people’s demand for VR games virtual reality devices.
Although people’s consumer demand for VR games and virtual reality devices is growing rapidly, only a small number of households have the ability to purchase expensive virtual reality devices and high-performance computers.
So now is the golden opportunity to deploy VR experience stores. Just as computer games and online games have emerged in the past, a large number of people have poured into Internet cafes for entertainment. In the future, more and more people will go to the VR experience stores to enjoy the unlimited pleasure brought by various virtual reality devices and VR games.